3dsMax 2021建模与渲染高效学习教程

  • 发布时间:
    2026-01-13 02:52:06
  • 文件大小:
    共计 101 个文件,合计:8.95GB
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本教程专为3dsMax 2021初学者和进阶用户设计,全面覆盖建模与渲染的核心技能。通过详细的视频教程和配套的源文件,学员可以系统学习从基础操作到高级技巧的全过程。教程采用中文字幕,确保理解无障碍,适合希望提升3D设计能力的设计师和爱好者。无论你是建筑可视化、游戏开发还是影视制作领域的专业人士,本教程都能帮助你快速掌握3dsMax 2021,提升工作效率和作品质量。立即加入,开启你的3D创作之旅!

📢 以下文件由百度网盘用户于2023-12-08分享(文件数量过多时仅展示部分文件)
xs14448.95GB
3dsMax 2021全面核心技能训练视频教程【中文字幕】193398.95GB
视频教程8.58GB
132 - Next steps.mp421.73MB
131 - Tonemapping a high dynamic range rendering.mp483.33MB
130 - Playing an image sequence with the RAM Player.mp442.55MB
129 - Rendering an image sequence.mp487.87MB
128 - Choosing render options.mp4146.19MB
127 - Choosing a renderer.mp470.59MB
126 - Editing a trajectory with a motion path.mp486.87MB
125 - Manipulating tangents in the Curve Editor.mp492.83MB
124 - Editing interpolation in the Curve Editor.mp484.61MB
123 - Editing keyframes in the Curve Editor.mp4104.87MB
122 - Editing keyframes in the Dope Sheet.mp4118.74MB
121 - Editing keyframes in the Track Bar Timeline.mp4114.85MB
120 - Creating keyframes in Set Key mode.mp4103.05MB
119 - Creating keyframes in Auto Key mode.mp458.19MB
118 - Choosing the active time segment.mp4108.85MB
117 - Choosing frame rate and playback speed.mp491.17MB
116 - Correcting and avoiding scale issues.mp494.52MB
115 - Locking transforms.mp469.82MB
114 - Linking objects.mp478.18MB
113 - Prioritizing rotation axes.mp4103.63MB
112 - Rotating pivot points.mp472.25MB
111 - Moving pivot points.mp492.58MB
110 - Understanding hierarchies.mp467.51MB
109 - Restoring links with Asset Tracking.mp483.65MB
108 - Using Real-World Map Size.mp488.06MB
107 - Projecting UVs with UVW Map.mp477.1MB
106 - Mapping bitmap image files.mp4111.48MB
105 - Art directing 3D map parameters.mp4131.61MB
104 - Creating a 3D procedural map.mp437.86MB
103 - Controlling material sample size.mp462.43MB
102 - Controlling viewport material shading.mp4141.08MB
101 - Physical Material reflection parameters.mp4111.78MB
100 - Physical Material color and roughness.mp4102.3MB
099 - Saving a material library.mp480.35MB
098 - Managing sample slots.mp491.66MB
097 - Managing scene materials.mp4101.72MB
096 - Assigning materials to objects.mp468.22MB
095 - Using the Slate Material Editor.mp467.3MB
094 - Creating a sun and sky.mp4144.23MB
093 - Separating environment from background.mp480.7MB
092 - White balancing an environment.mp480.67MB
091 - Illuminating with an HDRI environment.mp498.06MB
090 - Illuminating with an environment color.mp4125.57MB
089 - Using the Light Explorer.mp4127.68MB
088 - Controlling spotlight parameters.mp4122.62MB
087 - Adjusting light shape.mp4122.52MB
086 - Adjusting light intensity and color.mp487.91MB
085 - Creating photometric lights.mp467.11MB
084 - Previewing renders with ActiveShade.mp4106.44MB
083 - Setting rotation Axis Order to emulate a tripod.mp499.91MB
082 - Rotating in Gimbal coordinate space.mp499.05MB
081 - Creating a free camera.mp454.66MB
080 - Setting resolution and aspect ratio in Render Setup.mp471.77MB
079 - Enabling Safe Frames.mp486.01MB
078 - First-person camera navigation in viewports.mp459.39MB
077 - Creating a physical camera and target.mp4103.76MB
076 - Baking subdivisions.mp490.6MB
075 - Sharpening corners with edge crease.mp476.75MB
074 - Correcting a seam with Non-Uniform Scale offset.mp485.17MB
073 - Constraining sub-object transforms.mp4104.02MB
072 - Refining geometry with SwiftLoop.mp447.27MB
071 - Modeling curvature with Soft Selection.mp4138.34MB
070 - Modeling with the Symmetry modifier.mp4116.27MB
069 - Box modeling for subdivision surfaces.mp471.51MB
068 - Best practices for modeling subdivision surfaces.mp4122.46MB
067 - Understanding subdivision surfaces.mp470.08MB
066 - Rounding corners with chamfer.mp494.17MB
065 - Detailing a mesh.mp460.22MB
064 - Branching with Editable Poly Extrude.mp4101.72MB
063 - Simplifying geometry with Remove.mp466.62MB
062 - Using the Modeling ribbon.mp4114.05MB
061 - Hardening polygon edges with the Smooth modifier.mp471.12MB
060 - Adding edges with Cut.mp450.81MB
059 - Adding edges with QuickSlice.mp4118.48MB
058 - Combine volumes with Boolean Compound Objects.mp4104.62MB
057 - Preparing Boolean operands.mp485.69MB
056 - Versioning and collapsing the stack.mp4101.48MB
055 - Understanding topology dependence.mp484.78MB
054 - Passing a selection up the stack.mp468.02MB
053 - Defining polygon level of detail.mp469.01MB
052 - Layering deformers in the modifier stack.mp487.73MB
051 - Deforming an object with a modifier.mp493.97MB
050 - Manipulating and fine-tuning TextPlus.mp483.49MB
049 - Modeling typography with TextPlus.mp4110.29MB
048 - Controlling level of detail for a Bevel modifier.mp487.98MB
047 - Adding a Bevel modifier.mp479.62MB
046 - Importing Illustrator paths to 3ds Max.mp466.04MB
045 - Exporting paths from Adobe Illustrator.mp460.86MB
044 - Extruding along a path with the Sweep modifier.mp473.62MB
043 - Modeling with the Extrude modifier.mp496.28MB
042 - Setting shape detail with interpolation.mp468.58MB
041 - Editing Bezier splines.mp489.63MB
040 - Creating shapes.mp477.17MB
039 - Selecting in Window and Crossing modes.mp467.81MB
038 - Using Isolate Selection and Lock Selection.mp441.72MB
037 - Manipulating objects around a Transform Coordinate Center.mp474.7MB
036 - Rotating objects in reference coordinate systems.mp469.32MB
035 - Moving objects in reference coordinate systems.mp488.61MB
034 - Creating an XREFrecord.mp4112.81MB
033 - Understanding XREF external references.mp452.47MB
源文件.7z379.23MB
共101个文件,合计:8.95GB
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